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Tetris Didn't Succeed at This Gaming Ceremony — An Additional Classification Might Solve This

Whenever a significant awards ceremony draws close, there’s always a clamor for introducing additional classifications to recognize overlooked contributions and delight the passions of fans with niche passions.

A fellow writer made the case advocating for terror-themed awards. That would rule. Equally deserving are tabletop games, this being a dedicated supporter's campaign. But they will have to forgive me when I prioritize just as with other single-minded supporters, I have a cast-iron argument for why my demand is the most urgent and significant. Here's the proposal: There should be a category for puzzle games.

Categorizing Game Types

Organizing artistic expressions defies precise measurement; opinions vary greatly, and it will always generate discussions resulting in unclear classifications. This explains why movie academies steer clear of genre categories. However, it represents a necessary evil for the industry of gaming, showing incredible range it's challenging to consider them as a single art form.

To recognize the complete range of achievement in video games to receive acknowledgment, and to ensure all game types to compete fairly, classification by type becomes crucial.

Current Gaming Award Categories

Prominent interactive entertainment events currently feature classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Together, these six categories actually cover numerous genres, and you can find room accommodating various experiences.

This doesn't apply to brain-teasing titles. No appropriate category exists to accommodate them. Examine these examples from recent excellent titles, showing diverse approaches: building puzzles in a particular game, fast-paced pattern recognition from another release, and the sweetly sociological logic puzzles in another game. Where could they possibly go between these six categories? Unfortunately, nowhere.

Recognition Challenges

Many instances occur of brilliant puzzle games published annually that have no home in entertainment awards, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.

  • An iconic brain-teaser got overlooked in any category that year
  • A different innovative game missed out during that ceremony
  • Well-received sorting experience got ignored that year
  • Limited numbers of puzzle games managed to sneak into small studio or handheld classifications

Significance of Puzzle Games

Frequently they represent modest productions, however the design of the puzzle game holds tremendous importance. Famous handheld logic titles count as most engaged experiences in the world and have been for many years.

The iconic tile-matching title challenges popular creative games for the title of best-selling game of all time; it’s also in the running for best game of all time. Brain-teasers form essential building blocks to the art of video games, and they are in conversation with diverse game types.

The Solution and Justification

Puzzle games wouldn’t have such difficulty. One could readily select multiple candidates engaging, different, qualified experiences every year with ease — actually, with challenge, given the need to exclude so many good games out.

Restating the point, these include experiences without proper classification during prominent ceremonies. Puzzle game makers function at the demanding boundary interactive creation, producing among the purest expressions within interactive entertainment. Just like film action specialists, they merit acknowledgment. Don't make them wait 35 years.

SB
About the author

Sandra Bennett

Alex Morgan is a crypto analyst and writer with over 5 years of experience covering blockchain technology and digital assets.

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